

Shatter It! introduces different cutting styles, Uniform, Local, Path-based, Radial, and Wood Splinters. In addition, UV mapping is also supported. Shatter It!, the new pre-cutting tool by Thinkinetic, is designed thinking in dynamics needs it is Voronoi-based because this scheme has shown to be the best mathematical pattern for brittle fracture, its workflow is surprisingly easy, just select a polygonal object from the viewport, input the desired number of fragments and hit Shatter It! button, concavity or holes are not an issue anymore Its technology is able to pre-fracture a high-resolution model with fine detail in seconds. The current pre-cutting tools in most 3D platforms consist basically in clipping planes and fill holes modifiers this could be enough for modeling purposes, but definitively quite poor for dynamics where you would like to pre-fracture an object in hundreds of shards to obtain believable results when simulating. Its technology allows to pre-cut a 3D model in hundred of shards in seconds, in addition, the fragments generated plug easily in the Pulldownit solver to perform simulation in a fast and stable way. It is Voronoi-based because this scheme has shown to be the best mathematical pattern for brittle fracture.

Shatter It is a pre-cutting tool, it is able to generate jaggy fragments, much more realistic than classic polygonal fragments. Pulldownit for Maya Features Shatter It!, Voronoi-based pre-cutting Jagginess, the nice ability to add roughness to cut faces, receives also an important update, by default roughness now only applies to broken areas in simulation, getting much lighter meshes for rendering or when exporting it to game engines. Reversing dynamics cracks involves just one click, surface cracks can be bounded, so broken fragments are forced to stick on the surface or fall as desired. Pulldownit 5 for Maya is here! and brings important updates in performance and usability, fractures solver now computes at least 2 times faster and gets more debris in impact areas without the need for further adjustment.Ĭreating long surface cracks is now much easier, a new ability to shatter along part of a curve, lets users refine the crack as many as needed in a visual way.
